Friday, 6 June 2014

Baking down some details to the Standard Soldier.

Just added some hard surface details to the mesh and baked down some maps:

Normal, Bent Normal and Ambient Occlusion.

I then passed the Normal map through Knald to generate a Cavity, Convexity, Derivative and Height Map.

The bakes have given me a pretty cool lighting base on the model which I can now cleanup and start adding some detail to!

The Standard Class is pretty basic so won't have many strong details:



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