Tuesday, 8 July 2014

Model Tweaks and a Tank

As Kurochi has been developing the player movement for the game, we stumbled upon a control system which compliments the original Team Buddies but also brings the gameplay into the modern age.

Following game's like Geometry Wars and Bunch of Heroes where the player controls both the movement and rotation of the character independently.

Place Holder Controls

By adding this style of movement to the character it meant that the character needed a slight design change in-order for the player's rotation to not interfere with the player's movement direction.
Though the current Standard Egg model is placeholder, the body has now been split into two sections which can rotate independently.


I also did abit of 3D concepting to figure out what sort of shapes and sizes the tank should be:




2 comments:

  1. Hello !

    I write down again my message, my web browser tells me it couldn't be sent.

    I'm a french 3D/2D artist.
    My name is Eric Djingarey aka Monsieur Raton.
    I used to work with indie team, I model / skin / rig / animate / texture 3D Characters or elements of a game.

    I like share my knowledge and work with small team to build games.

    You can see some jobs I've already done on my web site : www.ericdjingarey.fr.

    I've sent you this message because I was thinking to build my own version of a Team Buddies remake, but I before start this project I've looked over the web if any reamke already exist.

    And I saw your project !

    Do you need some help ?
    I will be very happy to work with you to build a Team buddies remake !

    Let me know if you need some help and telle me how I can help you.
    You can find my eamil adress on my web site.

    Have a nice day!
    Good bye.

    ReplyDelete