As Kurochi has been developing the player movement for the game, we stumbled upon a control system which compliments the original Team Buddies but also brings the gameplay into the modern age.
Following game's like Geometry Wars and Bunch of Heroes where the player controls both the movement and rotation of the character independently.
Place Holder Controls
By adding this style of movement to the character it meant that the character needed a slight design change in-order for the player's rotation to not interfere with the player's movement direction.
Though the current Standard Egg model is placeholder, the body has now been split into two sections which can rotate independently.
I also did abit of 3D concepting to figure out what sort of shapes and sizes the tank should be:



